Spectre is an Oculus-enabled horror game by Proscenium, an international team led by Ryan Anderson (GSAS ’13) and including GSAS alumni Tom Weithers and Adam LeClaire. They’ve just launched their Kickstarter campaign and are already almost 1/3 of the way there after 2 days.
It looks absolutely terrifying.
Rensselaer Polytechnic Institute Alumnus Karthik Bala ’97 and Brother Guha Bala of Hit Video Game Development Company To Be Honored October 9
Vicarious Visions started out in 1991 as a “hobby” for Guha and Karthik Bala in their parent’s basement, while they were in high school in Rochester, N.Y. A few years later they landed their first publishing deal when Karthik was a freshman at Rensselaer. They formed a team of eight friends from college and in 1999, they entered the first Independent Games Festival. They won two awards – Best Programming and Best Audio which put them on the map and provided visibility amongst the big game publishers.
Over the years that followed, they were able to secure angel investment and an acquisition which allowed them to stay independently run. They’ve shared the stage with Steve Jobs, debut new game releases regularly and are ranked 18th among the world’s top developers.
The Severino Center is proud to recognize the accomplishments of Vicarious Visions founders, Karthik and Guha Bala, at the 2013 Rensselaer Entrepreneur of the Year Award Celebration.
The celebration will include a showcase of student games from students in Rensselaer’s Games and Simulation Arts and Sciences Program.
Jaron Kong. Jon Ota. Greg Weil.
Ethan Richards – Producer
Ian Kettlewell – Lead Programmer
Christian Tewell – Art and Sound Design
J.J. Go – Lead Design
Nichoas Cesare – Producer, Programmer
Dennis Co – Programmer
Chris DeBartolomeo – Programmer
Grace Rhee – Artist / Designer
Tom Weithers – Programmer
Miles Beaven – Music/Sound
Gerald Franklin – Lead Designer, Lead Artist
Reginald Franklin – Lead Programmer, Co-Designer
Triangle Legacy Revolution
Tom Astle – Game concept, main game programming
Jacob Knipfing – Game concept, cellphone programming
Russell Honor – Game concept, main game programmin, level design
Tom Lanciani – Character rigging, animation, additional models
Evan Gonzalez – Music, sound effects
Dan Spaulding – Character and world design, story, level design, additional art
Sylvia Forrest – Character and monster design, story, character models, additional models, animation, art, sound effects
Flo: The Watershed Project
Kathleen Ruiz, Ph.D. abd, Associate Professor of Integrated Arts, Rensselaer Polytechnic Institute:
Student Design Team Rensselaer Polytechnic Institute:
Dan Hawkins, Game Designer;
Bryce Miller: 2-D Artist;
Evan Minto: Project Manager/Web Designer & Programmer;
Colin Neville: Programmer;
Evan-Daniel Rose-Gonzalez: Music Composer;
Randy Sabella: 3D Artist/Designer;
Anthony Szymczyk: 3D Artist;
Beth Towns: Programmer;
Rosa Tung: 3D Artist/Level Designer;
Beth Werbaneth: Programmer/Game Designer;
Gabriella Ciavardoni: Artist/Animator
Kate Van Baren, 8th grade science teacher Onteora Middle School, Boiceville, N.Y. (Watershed partner school)
Amber Bennett, 8th grade science teacher NYC MS x551 The Bronx Academy of Letters (N.Y.C. partner school)
Katie Palm, Education Director, The Catskill Center for Conservation and Development: Environmental Education Consultant
Kerissa Fuccillo, Ph.D. MS, Ph.D. candidate, Green Infrastructure Scientist and Director of Education & Research, The Ashokan Center
Elliot Schneiderman, Ph.D., Senior Research Scientist, NYC Environmental Protection: Watershed Science Modeling Consultant
Specter Seekers is a first-person multiplayer horror game built for the Oculus Rift. It was initially developed for the 2013 IndieCade VR Jam competition, and has since earned the honor of being a Finalist in the global competition. The game is currently in development, and we are aiming to release the full version before the end of the year.
Specter Seekers is being developed by a team of seven in the US and Europe, led by Ryan Anderson (RPI GSAS ’13).
BostonFIG is a free event celebrating independent game development in the New England area and neighboring regions. It features terrific keynote speakers, a games showcase, and a game music concert (say, does that sound a little like any other awesome game festivals you’ve heard of ? 😉
This year the keynotes are Robin Hunicke and Chris Remo, a film screening, an art show, live music, tabletop games, live action games, and of course indie digital games. Check out games from RPI students and alumni there including co.llide by Gradient Studios, Cognition: An Erica Reed Thriller by Phoenix Online Studios, Hangeki by Pentavera, and Shock Jocks by Michael Andryauskas.
RPI student team Pentavera won third place in YoYo Games Win Big, an international competition for game developers using GameMaker to publish games for Windows 8. Their game Hangeki is a new twist on a classic arcade game genre. Hangeki is out now on the Windows 8 Store, and you can also play it in full nostalgic glory on the RPI Game Development Club’s Arcade Cabinet in the Union. Also, be sure to check out Hangeki next week at the Boston Festival of Independent Games , September 14 at the MIT Stratton Student Center and Johnson Athletic Center.
We’re honored to be included in AnimationCareerReview.com’s 2013 list of the Top 50 US Schools for Game Design and Development, coming in at #5. RPI was also ranked #17 in their Top 100 Schools for Animation, and #11 in the Top 20 Animation Programs in the Northeast.