Games and Simulation Arts and Sciences

Rensselaer Polytechnic Institute | School of Humanities, Arts and Social Sciences

Category: Uncategorized (page 1 of 2)

Erin Hoffman and Paul Neurath

Nov. 17, 2014, 4:00 PM, Sage 3303

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Hangeki available on Steam


Avant-retro space shooter Hangeki, created by RPI student-led team Pentavera, has made it through Greenlight and is now available on Steam.

Fall 2014 Advising Presentations


Here is a PDF of this week’s advising information slide deck:

GSAS Advising SP14


Note, this has the current degree requirements listed; students in previous years may some variation and substitutions for their specific year.  If in doubt, check your CAPP report and ask your advisor.

Dreamworks Campus Visit

Dreamworks Visits RPI

Dreamworks recruiters return to RPI for a full day of presentations and portfolio reviews. Full information on the fliers below:
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Princeton Review Ranks Rensselaer Games and Simulation Arts and Sciences Program Among Best in North America


Rensselaer Polytechnic Institute Program Ranked in Top 15 Out of 150 Programs in U.S. and Canada

Troy, N.Y. – The Rensselaer Games and Simulation Arts and Sciences (GSAS) program today was named among the top 15 out of 150 undergraduate game design programs in the United States and Canada, according to the “Top Schools to Study Video Game Design for 2013” report from The Princeton Review, in partnership with PC Gamer magazine.

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RPI students at Global Game Jam 2013

A group of students from the Rensselaer Game Development Club joined the Albany chapter of the IGDA for Global Game Jam 2013, a 48 hour game jam held at hundreds of sites simultaneously around the world.  The students completed some terrific entries, and were awarded Best Game for the Albany Jam Site.



3D Mobile Motion Tracking

Video Games: The Inside Story

A talk with Richard Dansky from Ubisoft/Redstorm and Stephen Jacobs from RIT/Mircosoft’s Just Press Play.  Moderated by Lee Sheldon, Associate Professor and Co-Director of the GSAS Program.  The video of the event has been posted online at

Lee Sheldon’s Multiplayer Classroom


Lee Sheldon’s new book,  The Multiplayer Classroom: Designing Coursework as a Game, is out.

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StarCraft AI Competition deadline: Aug 7, 2011

The call for participation for the 2nd annual AIIDE StarCraft AI Competition is now posted:

Code submission deadline: Aug 7, 2011

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