Co-Director, Games and Simulation Arts and Sciences
Associate Professor, Language, Literature and Communication
Lee Sheldon has written and designed over 20 commercial video games and MMOs. His book Character Development and Storytelling for Games is required reading at many game developers and in game design programs at some of the world’s most distinguished universities. Lee is a contributor to several books on video games including Well-Played 2.0, Writing for Video Game Genres from the IGDA, Game Design: An Interactive Experience and Second Person. He is cited in many publications; and is a regular lecturer and consultant on game design and writing in the US and abroad. Before his career in video games Lee wrote and produced over 200 popular television shows, including Star Trek: The Next Generation, Charlie’s Angels, and Cagney and Lacey. Recently he consulted on Danger Game, a TV series in development for the SyFy Channel. As head writer of the daytime serial Edge of Night he received a nomination for best writing from the Writers Guild of America. Lee has been twice nominated for Edgar awards by the Mystery Writers of America. His first mystery novel, Impossible Bliss, was re-issued in 2004. Lee began his academic career in 2006 as a professor at Indiana University where he taught game design and screenwriting. At IU Lee instituted the practice of designing classes as multiplayer games; worked on the serious games Quest Atlantis and Virtual Congress; and wrote and designed the alternate reality games The Skeleton Chase and Skeleton Chase 2: The Psychic funded by the Robert Wood Johnson Foundation; and Skeleton Chase 3: Warp Speed funded by Coca-Cola. He continues as creative director of the narrative-driven MMO Londontown. This fall he joined Rensselaer Polytechnic Institute as Co-Director of the Games and Simulation Arts program. Having just completed writing and designing a new children’s video game, Lee is now working on two books: The Multiplayer Classroom: Designing Coursework as a Game and Practical Game Design: A Toolkit for Educators, Researchers and Developers; and is writer and design consultant on Gameforge’s upcoming Star Trek games.
Teaching: Game Design, Interactive Narrative