Games and Simulation Arts and Sciences

Rensselaer Polytechnic Institute | School of Humanities, Arts and Social Sciences

Author: changb3 (page 1 of 5)

Open Rank Faculty Position in Games and Simulation Arts and Sciences

Open Rank Faculty Position in Games and Simulation Arts and Sciences

The program in Games and Simulation Arts and Sciences (GSAS) at Rensselaer Polytechnic Institute in the School of Humanities, Arts and Social Sciences invites applications, nominations, and expressions of interest for an Open Rank faculty position.  The selected candidate will have a tenure home in one of the five departments of the School of Humanities, Arts and Social Sciences: Arts, Cognitive Science, Communication and Media, Economics, or Science and Technology Studies.

Applicants must hold a terminal degree (PhD, MFA or foreign equivalent) in Computer Games or a related field such as Digital Media, Computer Science, Cognitive Science, or Human-Computer Interaction. The ideal candidate will have a successful record of collegiate teaching and a proven track record of both leading and participating in collaborative interdisciplinary research.

We seek a colleague with a passion for the future of games and a publication or exhibition record in human-computer interaction, experimental games, artificial intelligence, behavioral science, games for learning, health, and social impact, or a related area of game design and research.  An entrepreneurial spirit and expertise in game creation is desirable.

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Advising Update for Dual Majors

Important information for Dual Major students regarding the HASS Core Requirements

 

We have been working with HASS student services and the Registrar’s Office on requirements for dual majors, and I’m pleased to announce an important clarification regarding the HASS Elective Requirements:

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Erin Hoffman and Paul Neurath

Nov. 17, 2014, 4:00 PM, Sage 3303

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Hangeki available on Steam

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Avant-retro space shooter Hangeki, created by RPI student-led team Pentavera, has made it through Greenlight and is now available on Steam.

Gamefest 2014 : NEXT10

 

Saturday April 26, 2014

EMPAC @RPI

The 10th RPI Gamefest

symposium | student showcase | recruiters | game competition

See the full program

 

Fall 2014 Advising Presentations

 

Here is a PDF of this week’s advising information slide deck:

GSAS Advising SP14

 

Note, this has the current degree requirements listed; students in previous years may some variation and substitutions for their specific year.  If in doubt, check your CAPP report and ask your advisor.

RPI Ranked in the Top 25 Schools for Game Design, Princeton Review 2014

The Princeton Review has again named the Rensselaer Polytechnic Institute Games and Simulation Arts and Sciences (GSAS) as one of the top  university programs to study game design and development.
See more at:

http://news.rpi.edu/content/2014/03/11/rensselaer-top-20-schools-study-video-game-design

 

Spectre (Oculus VR game) launches Kickstarter campaign

Spectre is an Oculus-enabled horror game by Proscenium, an international team led by Ryan Anderson (GSAS ’13) and including GSAS alumni Tom Weithers and Adam LeClaire. They’ve just launched their Kickstarter campaign and are already almost 1/3 of the way there after 2 days.

It looks absolutely terrifying.

Dreamworks Campus Visit

Dreamworks Visits RPI

Dreamworks recruiters return to RPI for a full day of presentations and portfolio reviews. Full information on the fliers below:
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Q&A With Paul Neurath and Jonathan Mintz

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Please join us Thursday November 20  at 4:00 PM in Sage 3303 for a GSAS Q&A with game industry professionals Paul Neurath (Looking Glass, Floodgate, Zynga) and Jonathan Mintz (Harmonix). They will be answering the question you want to ask: Where do I go from here? They each bring a unique perspective. Paul has owned several game companies and Jonathan is an RPI alum.
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Disney Fantasia : Music Evolved (2013)
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Terra Nova : Strike Force Centauri (1996)
Paul Neurath is a Boston-area serial entrepreneur who has been at the forefront of game innovation.  Paul started as an independent game designer in the “8-bit” 1980’s, working on such games as Ultima IVOgre and Space Rogue, and pioneering the first use of 3D texture mapping in games.   In 1990 Paul founded LookingGlass, a studio known for such titles as Ultima UnderworldSystem ShockFlight Unlimited and Thief.   In 2001 Paul founded Floodgate Entertainment, a studio focused on mobile games, including mobile versions of Madden Football and Pirates of the Caribbean.  In 2011 Paul sold Floodgate to Zynga and joined Zynga as Creative Director for mobile.   Currently Paul has a new startup in stealth mode.
Jonathan Mintz (EMAC ’04) is a Senior Designer at Harmonix Music Systems, where he is currently working as Design Lead of Disney Fantasia: Music Evolved for Xbox One & Xbox 360. Prior to joining Harmonix, he was at Activision’s Vicarious Visions studio in Troy, NY. His design credits there include Skylanders: Spyro’s Adventure for Nintendo 3DS,Skylanders: Cloud Patrol for mobile, Guitar Hero for iOS, and Marvel: Ultimate Alliance 2 for Xbox 360 & PS3. He has worked in a variety of design roles on over a dozen shipped titles, including narrative, UX, and motion control design. With a small team at Vicarious Visions, Jonathan also developed Mixed Messages, an original IP for Nintendo DSiWare.
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