Open Rank Faculty Position in Games and Simulation Arts and Sciences
The program in Games and Simulation Arts and Sciences (GSAS) at Rensselaer Polytechnic Institute in the School of Humanities, Arts and Social Sciences invites applications, nominations, and expressions of interest for an Open Rank faculty position. The selected candidate will have a tenure home in one of the five departments of the School of Humanities, Arts and Social Sciences: Arts, Cognitive Science, Communication and Media, Economics, or Science and Technology Studies.
Applicants must hold a terminal degree (PhD, MFA or foreign equivalent) in Computer Games or a related field such as Digital Media, Computer Science, Cognitive Science, or Human-Computer Interaction. The ideal candidate will have a successful record of collegiate teaching and a proven track record of both leading and participating in collaborative interdisciplinary research.
We seek a colleague with a passion for the future of games and a publication or exhibition record in human-computer interaction, experimental games, artificial intelligence, behavioral science, games for learning, health, and social impact, or a related area of game design and research. An entrepreneurial spirit and expertise in game creation is desirable.
Important information for Dual Major students regarding the HASS Core Requirements
We have been working with HASS student services and the Registrar’s Office on requirements for dual majors, and I’m pleased to announce an important clarification regarding the HASS Elective Requirements:
Note, this has the current degree requirements listed; students in previous years may some variation and substitutions for their specific year. If in doubt, check your CAPP report and ask your advisor.
Spectre is an Oculus-enabled horror game by Proscenium, an international team led by Ryan Anderson (GSAS ’13) and including GSAS alumni Tom Weithers and Adam LeClaire. They’ve just launched their Kickstarter campaign and are already almost 1/3 of the way there after 2 days.
Please join us Thursday November 20 at 4:00 PM in Sage 3303 for a GSAS Q&A with game industry professionals Paul Neurath (Looking Glass, Floodgate, Zynga) and Jonathan Mintz (Harmonix). They will be answering the question you want to ask: Where do I go from here? They each bring a unique perspective. Paul has owned several game companies and Jonathan is an RPI alum.
Disney Fantasia : Music Evolved (2013)
Terra Nova : Strike Force Centauri (1996)
Paul Neurath is a Boston-area serial entrepreneur who has been at the forefront of game innovation. Paul started as an independent game designer in the “8-bit” 1980’s, working on such games as Ultima IV, Ogre and Space Rogue, and pioneering the first use of 3D texture mapping in games. In 1990 Paul founded LookingGlass, a studio known for such titles as Ultima Underworld, System Shock, Flight Unlimited and Thief. In 2001 Paul founded Floodgate Entertainment, a studio focused on mobile games, including mobile versions of Madden Football and Pirates of the Caribbean. In 2011 Paul sold Floodgate to Zynga and joined Zynga as Creative Director for mobile. Currently Paul has a new startup in stealth mode.
Jonathan Mintz (EMAC ’04) is a Senior Designer at Harmonix Music Systems, where he is currently working as Design Lead of Disney Fantasia: Music Evolved for Xbox One & Xbox 360. Prior to joining Harmonix, he was at Activision’s Vicarious Visions studio in Troy, NY. His design credits there include Skylanders: Spyro’s Adventure for Nintendo 3DS,Skylanders: Cloud Patrol for mobile, Guitar Hero for iOS, and Marvel: Ultimate Alliance 2 for Xbox 360 & PS3. He has worked in a variety of design roles on over a dozen shipped titles, including narrative, UX, and motion control design. With a small team at Vicarious Visions, Jonathan also developed Mixed Messages, an original IP for Nintendo DSiWare.